This matchup is still in development, especially with the rise of Sheik’s RTC.
This will be a lot more general advice, as Leffen feels that is very useful to have against Sheik
At 0%
The base of the matchup is that at low %s Sheik cannot knock Fox down.
<aside>
🦊 Sheik is not an immediate threat at 0%.
</aside>
Sheik’s Grab is strong, and all she really has at low%
- The only danger at 0% is her grab
- It can kill you if the enemy tech chases you on reaction
- If not RTCing, it’s just a combo starter and you can get out of it.
- If you get grabbed in the middle of the stage.
At 0%
- Sheik’s will go for…
- Grab
- Needles (if already charged)
- Landing these needles is huge for her.
- To beat needles, shield grounded ones and pay attention to the range she jumps at, have her whiff them.
- Up-Tilt
- It can anti-air Fox
- Very hard to CC punish
- Can combo into grab, D-Smash, or another tech chase.
- Spaced aerial, or spaced needles
- The aerials typically lead to mixups, rather than combos.
- The needles are typically saved for needle > grab to beat CC.
<aside>
🦊 Sheik’s spaced aerials are low risk, low reward. Sheik can’t threaten aerials and grab at the same time, this is a big problem for her.
</aside>
Reacting to where Sheik is on the stage (whether she’s grounded, jumping, or on platform) is a big part of the matchup.
- Knowing whether or not she can grab you is key
Low Percents
Knockdown %s for Sheik